Saturday, April 26, 2008

Forbidden Kingdom: We're All Coming of Age


Mark Rahner of the Seattle Times says of Forbidden Kingdom, "It might take a Zen master to explain exactly what audience this is aimed at." I left the Tibetan temple behind long ago, like any worthy Bhoddisatva bringing Nirvana to the world, and my koans might be a bit rusty at this point, but I’m going to give it a shot. Sit, my son, before the peace of Benefit of the Doubt, and be enlightened by the Tao of Media Commentary.

Like tiger with face of Easter Bunny, Forbidden Kingdom presented itself in a way that may have confused some critics and audiences. The original trailer showed fascinatingly-costumed, exotic martial arts characters, slow-motion martial arts, beautiful settings, and enigmatic effects. The unknowning trailer-surfer may anticipate a slow, beautiful, well-shot kung-fu opera, in the style of (if not the scope of) Hero, or Curse of the Golden Flower. These expectations are waves that have been dashed against the rocks of popular cinema.

Perhaps this confusion was at work in Mark Rahner’s mind. Seeing Forbidden Kingdom as a work of authentic kung-fu, he may not have been prepared to accept it for what it was. When the tiger’s fluffy pink visage fell away, it revealed itself not as an updated kung-fu epic, but as another update, and another kind of epic. The audience looking for beautiful wire-fu may have been disappointed, but those of us who saw the truth were pleased with its revelation.

The movie was actually a return to the coming-of-age fantasy movies of our youth. I personally didn’t get wind of this until I was about to go see the movie, and the synopsis said something about an American teenager who loves kung-fu movies, and who finds an old staff that takes him to ancient China. Many of us may have wanted a grand, semi-artistic kung-fu adventure to frame the combined talent of Jet Li and Jackie Chan, and in this we may have been severely disappointed. Fortunately, many of us were also raised in the 80’s and early 90’s, where the true thematic inspiration for Forbidden Kingdom was born.

If you remember Neverending Story, Last Action Hero, and Labyrinth, and even before these, Peter Pan, Alice in Wonderland, and The Wizard of Oz, then you may have been able to appreciate this movie for what it really offered. The cheesy dialogue, the absurdly liberal rendering of ancient China and traditional folklore, and the comically implausible training sequences and montages... these were all in keeping with that well-established mythology that we grew up on.

There are a lot of interesting precedents here, too. The earliest of the examples I’ve mentioned above are Peter Pan and Alice in Wonderland, and you could also class the Narnia Series with these. These examples are "coming of age" stories that involve a temporary flight into a dream world, whether it’s the hallucinatory, disturbing, and politically-relevant Wonderland of Alice, or whether it’s the whimsical, profoundly psychological Neverland of Wendy and Peter.

The "worlds of our imagination" have changed in recent years, though. Starting with Neverending Story, the storytellers have started to acknowledge the mediated, represented component of our dreams and fantasies. In Neverending Story, Bastian finds his inner universe in the pages of an old book, and he enters it through the mind of Atreyu, its main character. This brilliant film was a staple in many of our childhoods, and it set some profound precedents for honest, sensitive, and troubling portrayals of adolescence and fantasy.

Last Action Hero pulled the fantasy-world coming-of-age story further into the present. This was one of The Governator’s less popular films, a thoroughly light-hearted but deceptively self-conscious popcorn flick about a kid who gets pulled into the unrealistic world of action movies. In that short space between Neverending Story (1984) and Last Action Hero (1993), we watched our cultural imagination move from the world of books to the world of movies. The troubled child building his life around reading became the irresponsible kid obsessed with action flicks. Even so, we were still following the same track: growing up within the space of our imagination, whether that space was built from words or film clips.

The Forbidden Kingdom follows this formula a step further, showing us the inner world of a teenager who can’t get his head out of kung-fu flicks. He ends up facing his fears and building his personality in an alternate-reality Orientalist China, filled with mysterious maidens, silent monks (what a badass character), and Drunken Masters. This is the kind of place where a kid can become a kung-fu guru in about three days worth of training, and where henchmen are available at dime-store prices, but only if you’re evil. It’s also a world well-populated with self-conscious kung fu movie references, many of which I’m sure I don’t understand in the slightest.

The coming-of-age fantasy tropes were EVERYWHERE in this movie, and that's part of what made it both lighthearted and interesting. The bullies at the beginning were right out of Neverending Story, and one of the most charming elements was the appearance of Lu Yan and Golden Sparrow in the real world, a technique right out of Wizard of Oz, where Dorothy's fantasy companions turned out to be dream-versions of the people in her real life. It was also an endearing, and brilliant, casting decision to cast Michael Angarano as the main character... Angarano isn't the tricked out pretty-boy we're used to seeing in every action movie these days. He has the quirky facial features of an awkward high-schooler, and this is a noble concession to make to those original 80's and 90's movies, where we could really believe that the main character was a normal kid.

Many of our parents will roll their eyes at the idea that our imaginations are being built on Hong Kong cinema, just as (with Last Action Hero) they may have been dismayed that their kids’ fantasy world were being built around violent, unrealistic action movies. We may look back fondly on Bastian, whose inner universe came from old books and fairy tales, and we may be nostalgic for Neverending Story’s innocence. The point, though, and the lesson that this whole genre has for us, is that no matter how we form our flights of fancy, they will always allow us to pass safely through childhood and face the real world on the other side. A personality formed through kung-fu is no less authentic than one formed in the pages of a young-adult fantasy novel read in a school attic.

And aside from the ADHD-ridden 13-year-olds that Mark Rahner mentions, I think I know who Forbidden Kingdom was aimed at. It was aimed at those of us who grew up through the media, reading fantasy novels, acting out kung-fu movies and ninja cartoons, and ultimately entering our adulthood through those scraps of fantasy. When we saw those other "coming of age" movies, like Neverending Story and Last Action Hero, we understood that we were those adolescent characters (Bastian, Danny, and now Jason Tripitikas), growing into whole people by embracing our fantasy worlds. This movie was aimed at us... in particular, it was aimed at me.

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Saturday, April 19, 2008

Wong Kar-Wei's My Blueberry Nights: A strange familiarity


I know, it's been a month. I've been working on my thesis. That's my excuse. Here's a post with some substance, though, and hopefully these will become more regular very soon.

Wong Kar-Wei directs aesthetically. His films are not designed for your twenty-first century American ADHD sensibility... you’re going to have to give up your explosions and sex scenes and learn to appreciate long pauses and pregnant looks, drawn-out emotional revelations, and stares into the uncertainties of characters’ souls. You may come out of his films feeling like there’s suddenly a lot of random overstimulating shit going on in the world, but at the very least, you’ll find the beauty in the mundane interstitial moments, standing alone in the city streets.

My Blueberry Nights is Wong’s first American production, and he seems to be pushing the "American" aspect pretty hard. He casts Jude Law, Norah Jones, Natalie Portman, and Rachel Weisz in the primary roles, and he follows his main character from neighborhoody New York to dive-bar Memphis, Tennessee, and then to the dusty flats and flashy personalities of Las Vegas. In keeping with the American-made aesthetic, My Blueberry Nights is faster-paced, and has more closure, than Wong’s other work, though it’s not a Bruckheimer film by any means.

Wong is sort of an eighties futurist, from what I can tell. Take a look at his commercial for the Phillips Flat-Panel TV... the neon lights and the fiber-optic sensibility, complimented with oceans of reflective glass and plastic, are what we probably thought the future would look like back when we were first being introduced to ergonomic product design and artificial polymers. Wong experiments with other atmospherics, of course... much of 2046 took place in gilded-age classical architecture, just slightly run down, so that it integrated the epic sensibility of an old city with the pseudo-normalcy of tragic, emotional everyday life. He did something similar with the Nevada desert in My Blueberry Nights, providing a well-rendered vision of an empty Southwest, where his characters could be alone with their emotional dynamics. Despite these breaks, however, it’s always that nightlife neon decadence that runs through Wong’s films.

Wong’s New York and Las Vegas seem like the ideal locations for his stylistic tastes. They both have that neon thing going on, and you’re likely to find those avant-garde fashion tastes and shiny, artificial cars in both cities. However, Wong rarely actually visits the most hyperstimulating parts of the cities he's trying to depict. He never depicts Times Square or Wall Street... he shows a neighborhood café in New York, and he provides a number of long shots of subways traveling above-ground. In Las Vegas, he depicts some small-time casinos and a lot of deserted outdoor landscapes, but I don’t remember seeing much of the strip (I may have been in the bathroom at the time, though). Even so, his visuals seem replete with those ghosts of neon lights reflected off wet pavement. Is he displacing the stylistic center of the city into its margins? Did he see the outskirts of New York and Vegas as containers for the spirit of Times Square and the strip?

Even if it seemed abstractly appropriate in New York and Vegas, Wong’s Memphis, Tennessee definitely doesn’t seem like the right place for his sensibility. His characters... particularly Sue Lynn and her boyfriend... looked like Manhattan fashion models, and all their cars... even Arnie’s truck... look like they've just been picked off a lot and waxed to perfection. The bar where Elizabeth works glows like a downtown nightclub. This isn’t the Memphis of the popular imagination, and though it may be a worthy spin on it, it doesn’t seem to jive with the Southern mythology we’re all so familiar with.

These slight missteps make Wong’s United States seem a bit alien. Perhaps he sees Hong Kong wherever he goes, and perhaps those neon lights are just the optics of Wong’s dreams and imagination.

The city compliments the characters, though, and these really are figures of American mythology. Jude Law’s Jeremy is a perfect Brit turned small-town romantic, charming and well-adjusted in a little neighborhood café. Norah Jones’s Elizabeth is an icon, as well, an innocent, trusting girl who devotes herself to exploring the world in the aftermath of a personal romantic tragedy. Arnie, Sue Lynne, and Leslie are all equally iconic pieces of American character mythology. These are the compliment to Wong’s slightly alien portrait of the landscape – his American characters are so familiar that they almost seem abstracted and imaginary... archetypal... even stereotypical, though that word is probably too harsh.

So it’s largely a mixed bag of traditional, mythological Americana... why does it work so well? It works because those settings and characters are really just a framework for Wong’s characteristic storytelling. The settings are nice, and the characters are endearing, but what makes it a good movie is the obsessive attention to the emotional intersections and turbulence between these characters, all of whom are still clearly discovering themselves. This is the ripple of confusion that underlies all of the established rhythm of Americanism. Even your most artificial settings and your most recognizable characters are the products of their own issues, desires, and failures. Even the most familiar building becomes fascinating when its framework is laid bare.

It might also be a little narcissism talking. In each of the on-screen characters I saw fragments of my own experience of New York, and this is probably why them seem so recognizable. In a sense, I recognize them wherever they go, and I identify with their hope and sadness. That's the mark of a good director -- it’s Wong’s skill with nuance and uncertainty that makes the movie possible.

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Friday, January 18, 2008

Hopes for 2008: Horror rediscovered in Cloverfield and The Signal

Okay, so when I did the "movie projections for 2008" post, I said I would do two more to follow it. I may end up only doing this one more; my other projection didn't hold up so well, once I started working through it on-screen. At the time, I was going to talk about comic book movies. Now I think I'm going straight to horror.

I haven't seen Cloverfield yet. It's right up there with No Country for Old Men and Juno on the "movies I need to hurry up and see" list, but sometimes that list just doesn't get taken care of. Instead of commenting on the movie directly, I'm going to comment on what I've surmised from trailers... after all, this is a "looking forward" post, rather than a movie review. I'll also talk a little about another movie coming out, The Signal, and I'll discuss the general history of horror a bit.

Frankly, I was impressed with the presentation of Cloverfield in its advance promotion. The trailer had me genuinely interested, using the sense of immediacy and alarm to generate fear, rather than the sudden noises and creepy children that have become tricks of the trade. It set up a sort of vast unknown to be confronted, and it left its monster so indeterminate that there was no way for the viewer to really confront an image directly. In some scenes, it looked giant, and in others, it looked like a humanoid-sized beast. All we, as the audience, could see was the devastation and fear that it generated.

When I first saw the trailer, I seriously hoped that this would be the movie version of Watchmen. There is a movie version of Alan Moore's graphic masterpiece in the works, and most of his fans are skeptical... if they had taken this grim, epic, uncertain angle on it, it might have made it genuinely fresh. If you haven't read the comic, I'm sure you don't understand what I'm talking about. You should go read the comic.

The power in this trailer, I think, is a power that horror has largely surrendered during the last decade. If you go back to the roots of horror... the old gothic tales, like Melmoth the Wanderer... you discover stories that are entirely submerged in ambiguity and shadow, where the most powerful forces are the ones never described (Melmoth's dire words to each of his victims, from whence they always turn away). This trend continues through into the classic Tales of the Strange, like Lovecraft and his cohorts and influences. Lovecraft's stories were always built around phenomena that seemed complex and inexplicable... malevolent elder Gods who were so rooted in history that the reader couldn't hope for anything but an ominous surface knowledge of them.

Unfortunately, I fear Lovecraft may have started paving horror's new path, out of fear of the unknown and into the giddy panic of violence and self-preservation. Some of his stories, like The Rats in the Walls and The Colour Out of Space, were truly, entirely enigmatic, but others, like the Cthulu story itself, climaxed with a terrifying description of the creature at the source of the story's trauma. Before Lovecraft, I don't know if writers ever brought their stories to a climax where the supernatural adversary was confronted in the flesh. That's a trend that has changed with modern horror.

I'll skip over the discussion of literature... from Pet Semetary to R. L. Stine... and side-step into cinema. Horror movies have largely replaced the terror of the unknown with the embodied enemy, whether in the furnace-blasted skin of Freddy Kruger or in the TV-escaping little girl in The Ring. Jack Torrance, Michael Myers, and Leatherface are all embodiments of horror, but not in the soul-shaking sense that Lovecraft mastered. They are embodied as physical threats, as icons of torture, pain, degeneration, and of our own vulnerability.

This is the trend that I hope these new horror films will turn around, at least for a moment, in 2008. Cloverfield presents a gathering of tension around an invisible force too vast for anyone to really confront, and the individual characters only see a fragment of the picture. That sense of uncertainty and limitation is a key element in classic tales of fear, and it manifests in some similarities. Just as Lovecraft always wrote his stories from the limited point of view of an observer, usually as a troubled memoir, so in Cloverfield, Reeves' vision is through the lens of an individual's handheld camera, perhaps imbuing the experience with the same fear of the unknown that Lovecraft was so powerful in inspiring.

Of course, Cloverfield is walking a fine line. If we're shown the monster at the end of the movie, it might destroy the enigma that made the concept so powerful. If we never see the monster, we may just feel cheated and manipulated. That's the danger of locating your terror in a single malevolent force (like Cthulu, for instance)... you catch yourself in the space between the vast unknown and restitution with the enemy.

The Signal is the other movie that looks like it has a lot of potential, and if Cloverfield's embodiment of the enemy is its weakness, The Signal might find its strength in its refusal to give us this indulgence. While the poster is a little cheesy, the footage shown in the trailer is compelling, with the unpolished, unflinching quality of an indie film. The premise described in the trailer -- the mysterious signal that seems to randomly awaken a bestial impulse in people -- is strange and terrifying, because it doesn't give us a sense that there's an enemy, or an external threat to confront. Instead, it suggests a world that we can't count on, a fragment of humanity that we can't possibly account for.

This is a frightening premise: the keystone of our functional lives is the fact that we live in a world where people share the same sense of order, and when this keystone is removed, the whole thing seems to topple around us. These characters have always built their own identities on their sense of shared experience, on their relationships with the people around them. When these people spontaneously become murderers, it threatens our own integrity as individuals, as well.

In a sense, this is a reconstruction of the "zombie" premise... it's frightening that within each of us there may lurk a cannibalistic, unreasoning ghoul. However, Signal does something exciting with it. Even in zombie movies, the fact that the zombies are dead, or are infected with a virus and robbed of their active agency, allows us to see them as the radical other. In The Signal, there's nothing different between you and the person next to you who just turned homicidal. You have to confront "the other" without knowing what makes him any different.

Sublimation of the fear of the other into the fear of oneself... I hope The Signal manages to pull it off. It may be an exciting year for horror.

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Sunday, January 06, 2008

Trends to Watch Out For in 2008 #1: the derivative cinema

This is a three-part entry on some trends I've noticed in the cinema coming in 2008. I did a short review of upcoming movies, mostly using the list found here: Slashfilm's Must-See Movies of 2008, and I came to some thoroughly premature judgments on the films we have to look forward to in the coming year. First, I'll dispense with the over-generalizations.

I can't BELIEVE the number of films that are built on recognizable source material. I mean, I know these have always been out there... adaptations, sequels, and remakes... but now, in 2008, I feel like a sweeping majority of films are depending on their source material for their marketing appeal. We have: films based on books (Lovely Bones, Spiderwick Chronicles, Choke, Angels and Demons, Time Traveler's Wife, Horton Hears a Who, 21, etc.), books based on franchises (Indiana Jones, Prince Caspian, Star Trek, Harry Potter, James Bond, Hellboy, Speed Racer, Get Smart, and Bruno), movies based on highly recognizable directors' styles (Scorcese's "Righteous Kill," Kaufman's "Synecdoche", Guy Ritchie's "RocknRolla," Pixar's "Wall-e", and Shyamalan's "The Happening"), and all sorts of other recycled cultural material, cluttering up our movie screens.

Now, I haven't actually verified that this is an exceptional year in this respect. What percentage of movies, historically, are based on entirely, or mostly, original screenplays? I know a lot of the greatest films, from The Godfather and Clockwork Orange to the Lord of the Rings movies, have drawn their genius largely from the genius of their source material. But there's something singular about stories written entirely for the screen... people like M. Night Shyamalan and Guy Ritche, and movies like Memento and The Matrix... these all seem to be really pushing the boundaries of the art form, and of the art of storytelling.

I don't have a strong thesis here, and I'm talking around a phenomenon that I can't quite put my finger on, but these are stories written specifically to take advantage of the two essential characteristics of film, those that differentiate it from both visual art and from written stories. They take the chronological aspect of storytelling, which can't be reproduced in a still image, or even in a sequence of stills, and they combine it with the visual immediacy of visual art, which can be described, but never really captured, in writing.

And I think Memento and The Matrix are perfect places to find these phenomena. Could Memento, a bewildering head-trip of paranoia and backwards narrative, have taken place anywhere but in the realm of film? Sure, a written story can be told backwards, but when you're reading the words on a page, you have time to process the descriptions and mull over the implications of the broken sequence. Without the forward momentum of the screen, with its edits and scenarios, there would be no way to step into the shoes of short-term memory loss. This was a great movie, but it was also a profound experiment in portraying the debilitating experience, rather than simply the story, of a crippling brain dysfunction.

The Matrix was another story that couldn't have been told in the same way in any other medium. It combined the choreographed art of the kung-fu movie with film's power over time and space, slowing, stopping, and disrupting the physical laws that kung-fu depends on. In a movie about the break between reality and simulacrum (to use an unnecessary academic word), it's critical that the audience experience the difference between real and virtual space. Again, film's niche is as a chronological, sensory medium... chronological in that it captures a sequence of events over time, and sensory in that it involves direct, rather than described, experience.

The visionaries of the future of cinema are going to be the people who create stories to be told specifically on screen, harnessing the power of film and using it to construct something that couldn't be done anywhere else. These are the writers and directors of original screenplays.

So back to 2008... I can honestly say, I think some of the most daring work coming this year is going to be the work created exclusively for the screen. The first and most obvious example is Cloverfield, which harnesses the silver screen's ability to depict a reality that seems too strange and threatening to imagine. In the same way that Blair Witch Project used the camera to situate the viewer directly within the sensory space of the characters, so Cloverfield (from what I can tell in the trailers) will put the audience in the middle of an apocalyptic panic. If it does its job well, it will test the limits of the medium and show us all something we've never seen before.

The other film that seems to push the boundaries of storytelling is Teeth, a strange-looking film about a girl whose vagina has... you know... mastication apparatus. Now, this is traditionally a figure of speech, a verbal trope that represents males' fear of unleashed femininity. In film, where we have to deal with direct sensory input, Mitchell Lichtenstein will have the opportunity to make that metaphor a literal reality for us. That's a disturbing but brilliant take on film's power over reality, its ability to turn an idea into an intimate experience.

That's my first take on film in 2008. Stay tuned for two more entries: first, a look at a strange "replacement movie" phenomenon that will surface in comic book films, and second, two upcoming movies that may use an intimate lens to revitalize the horror genre.

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Monday, November 19, 2007

Blade Runner and the Question of Interpretation

Blade Runner is kind of an old movie. I was first released before I was... alive, I guess. Still, to my eyes, it seems like the best of (perhaps better than) contemporary cinema, and it was worth the exorbitant Manhattan prices to see Blade Runner: Final Cut a week or so ago. This is what science fiction should be. No glitzy showdowns or garish interstellar CGI plastic, but well-rendered drama, both emotionally and visually, that acknowledges that as the future arrives, emotions and human vulnerabilities aren't getting simpler... they're getting more complex, right along with the technology that protects us from them.

There are a lot of things I could talk about here. There's the differences between this and the previous Blade Runner releases, which are interesting trivia, but well-cataloged over at Wikipedia. There's also the whole bit about the 80's and cyberpunk, Sterling and Dick and Gibson's visions of the future that shuffle and grunt on the opposite end of the narrative spectrum from Star Trek's future utopia. I don't know if I want to tackle that monster, either, though. There's also a disturbing depiction of gender relations, a male-empowerment sex scene that resembles a rape scene remotely enough for casual viewers to pass over, but clearly enough to make me uncomfortable. It's something I've talked about before, though, so I'll hold off on that for now.

Instead, what I want to write about is the complexity of interpretation for a work this complex. I'm a new criticism type, through and through... I've read my share of Derrida, and I've perused Wimsatt and Beardsley... so I usually accept any work of entertainment or narrative media as something I should be picking through, interpreting for myself. I always want to personalize the story, and make it something uniquely my own by working out the connections for myself. I've done it on here a number of times, for James Bond and Unleashed, among many others.

I came to a similar cushy conclusion with regards to Blade Runner. There was something eerie and loaded about the final scene, just before the cut to the credits, and I immediately jumped to a conclusion that made perfect sense to me, even though it wasn't spelled out as such. The connection to an earlier scene, and to a few remarks by Deckard and Rachael, were the dots of meaning that I was able to connect in order to form a full picture.

Imagine my reaction when I discovered that I was "right" (in whatever way that holds). It turns out that Ridley Scott actually admitted, in an interview available on Google, that my conclusion was correct... or at least, it was his intention when he made this cut. This should have been a self-satisfied moment for me, right? I got it right, I caught the hints, I had connected the clues and the killer had just admitted that I was right about him. Neat and tidy, like Sherlock Holmes.

But I was, in fact, rather dismayed at Ridley's confirmation of my theory. Suddenly, there wasn't a real question about it... suddenly, everybody knows where to look, and the work is closed, right after I managed to open it up. Before that time, I was a fan of interpretive openness in my media, but I never thought very hard about it, except through the lens of amateur lit-crit. Suddenly, I had a new angle: an emotional reaction.

When Blade Runner was an open question, it seemed endlessly complex, like so many of the other work I'm such a fan of. This is why I liked Ada, or Ardor, and why I still remember Neon Genesis Evangelion so fondly. Their authors never bothered closing the interpretive code in these works, and openness lends a different scale to it, whether it's literature or art or entertainment. After Blade Runner, I was holding onto my insights like grains of sand I had gathered into my own personal hermeneutic sand castle. I was proud of it, and I was also jealous of it, in a way.

I should explain that last part... jealousy over a clever interpretation is a special vice that I tend to indulge whenever I can. I like having my own personal angle partly because I can explain it whenever my friends are talking about the movie. However, it also appeals because it's unverified, and I can use it to engage people in a conversation about the characters. A half-assed debate on an unconfirmed revelation can make for a lot of discussion and reinterpretation, and a small shadow can reveal serious new depths of a work of art.

There's a lesson for me as an artist, I think. On the simpler side, I'll never walk around explaining my art to people who are wondering about its "true meaning." If there's a true meaning, people can figure it out for themselves. On a deeper level, I'll avoid creating anything with a single, exclusive "meaning." If I can fold some uncertainty into the work when I create it, I won't feel like I'm closing it off too much when I finish it, and/or when people read it and/or ask about it (mental note: you have to have an audience first!)

But this also leaves open a question for the rest of the consumer universe out there (and make no mistake, I'm more of a consumer than a producer myself). Do you prefer your stories and pictures and music to be closed and explained, and to be the product of a clear, well-communicated idea? i.e. as with Ridley Scott, who communicated his idea after the fact? Or do you prefer them to be half-answered, leaving as many questions as "morals" or determinations? To put it another way: if you met the author of your favorite book, and they informed you that all your personal beliefs and reactions to it were "absolutely correct!", would you be happier for it?

I'm curious to know... if anyone, in the history of The InterNet, ever gets to the end of this blog post, please respond, cause I'd love to hear some thoughts.

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Wednesday, November 07, 2007

Anton Corbijn's Control: portrait of a monster


I saw the film Control, by Anton Corbijn, a couple weeks ago. I enjoyed it, if only because I like watching moving images and being immersed in the great media spectacle. I'd recommend it to anyone who's in the mood for a troubling, introspective drama that pulls you into an artist's personal web of tragedy. I know, this doesn't sell very well on paper.

Still, if you're like me and welcome the chance to think a lot about a movie and a public persona, you'll probably find Control worth the watch. It brings up an old question that I find myself recycling every so often: how do I react to narratives wherein the protagonist is really a deplorable bastard? Are they 1) personally enriching and/or educational? or 2) even enjoyable? and if the answer to (2) is "Yes," is it an enjoyment I should be indulging in, or is it just the kind of pathetic voyeurism we get from watching a train wreck or a celebrity breakdown?

Quick backstory: Control is about Ian Curtis, the front-man to the goth/punk band Joy Division. Joy has earned a special place in music history, being the hybrid seed of a whole underground movement. They're the type of band that has resonated through the critical and historical consciousness of pop music, even though they've never surfaced in mainstream memory. They were categorically narcissistic and depressed, but they managed to avoid being a cliche because they were so damn sincere. This was no Brand New self-pity... this was genuinely troubled, sincere disaffected personal turmoil, born out for the eye of a thousand teenage fans.

Part of the reason for this sincerity, and for the fame that attended it, was that Curtis was such a pitiful case. His voice, and his songwriting, are the assets that carried the band to greatness. He was one of the rare people who is vulnerable to crushing emotional pain, and who knows how to express it intelligently and sensitively. The pressure of young marriage, fast fame, and medical issues were the engine behind his voice, but they were also the catalysts for his depression and suicide.

(spoiler warning... arg, too late.)

Unfortunately, he was also a dick. If Sam Riley's portrayal is to be believed, Curtis lived at an unfortunate crossroad between cynicism and sensitivity. He was chronically insecure, and yet he was thirsty to prove himself, so he ended up emotionally numb and vulnerable to self-indulgence. The film doesn't skimp on this point, either. Throughout Control, there seems to be a shadow across the characters and their city (dying industrial Manchester), and the discerning audience might realize that this pall is emanating from Ian Curtis himself, who seems to poison the lives and interactions of his friends and family.

So in a sad, vaguely sympathetic, but also frustrating journey, we see Curtis overflow and collapse. Have we learned anything from him? Have we enjoyed his downfall? Why the fuck did we see this movie?

As always, there's enlightenment to be found in any honest portrayal of a foreign psyche and experience. Even Curtis's flaws are part of the world we live in, and we may recognize some of them in ourselves... the dangerous human impulses of hubris and narcissism may be repressed, but there's a trace of them in each of us. This is a film that sheds some light on them in order that we may face them.

In this sense, Corbijn's Ian Curtis reminds me of John Gardner's Grendel. Grendel was a protagonist of sorts... the reader is placed behind his eyes and forced to see his flawed reasoning and his failure. However, in John Gardner's (totally amazing) novel, Grendel is also a monster through and through, willingly blind to the world so that he can feel justified in ravaging it. As an audience, we're supposed to be along for the ride, and we're supposed to give Grendel some face time for a while, but (as Gardner himself has pointed out) we're ultimately supposed to hate him and reject his nihilism in favor of the awesome humanistic strength of Beowulf.

With Curtis, we're not given this kind of alternative. There's no Eddie Vedder (or whoever) to stand up and be the success that Curtis couldn't become. Still, Ian Curtis's role in Control is directly analogous to Grendel's role in Grendel. As a sophisticated viewer, you can stick with Curtis and feel a sense of tragedy for his misfortunes, not because you like or respect him, but simply because he's human, and because ever human being is in danger of losing control. We're free to be angry at Curtis's abuse of his wife, family, friendships, and of his own talent, but perhaps Corbijn has allowed us to ride the line between rejection and sympathy, so that we can arrive at the end of Control and feel the tragedy of a life that could never find its own rhythm.

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Thursday, August 16, 2007

Stardust and Beowulf: Gaiman infiltrates Hollywood

What happens when two fads converge on Hollywood and form an unholy union? What sort of devilry is spawned, and is it bliss, or is it a crime against the universe? I think there's a test case running right now, and I've damn excited to see where it goes.

The test subjects?

First, a recent preoccupation with comic book movies, leading from the first X-Men and Spiderman movies, through Sin City and Hellboy (the comic book heavyweights) to The Fantastic Four, The Punisher, two adjacent Hulk movies, 300, some more existential entries like A History of Violence, and various millions of secondary adaptations.

Second, a sudden interest in adaptations of traditional fantasy novels, starting with Lord of the Rings and continuing ad nauseam: Eragon (not a personal favorite), Narnia, The Golden Compass (forthcoming), Troy, and the whole massive run of Harry Potter adaptations. Some of these adaptations are impressive; some are inexcusable. I won't spend too much time passing judgment on them.

At last united, in the glorious manifestation of... what what? Neil Gaiman becoming a Hollywood personality.

He wasn't entirely off the radar before his recent Hollywood offerings... Gaiman was behind Mirrormask, which I have yet to see, and he was instrumental in creating one of the most well-endowed mythological anime films ever to hit the big screen. However, it's Stardust and Beowulf that will prove Gaiman's worth on the big screen. The first was just recently released... the second is lingering on deck, with trailers sneaking into public consciousness.

Gaiman is a brilliant storyteller, worthy of his fans' reverence. He's a novelist who has made his name in graphic novels. He did honor to the role of the traditional novelist in American Gods, Anansi Boys, and Neverwhere, and he gained his renown with Sandman, a graphic novel cycle that proved the medium could be beautiful and epic. Stardust was a novel that was published in an illustrated edition... almost a graphic novel, but not quite. It provided a space for the collision of the graphic novel and the traditional fantasy story, and now, it's provided a space for the collision of popular fantasy and comic book movies.

As such, I'm surprised at how little press the movie got, and I'm thoroughly impressed with how well-done it was. There's always a lingering fear about adaptations... will it honor the original, or will it take a good seed and bear an ugly, mushy, decrepit harvest of fruit? Here, I'm going to articulate a mini-review of Stardust, just as a way of backing up my opinion that the movie was worthy of the storyteller's name.

Stardust isn't an epic of war and romance... it had no pretension to being another Lord of the Rings or Matrix. It has less in common with high fantasy than it does with the fairy tale -- a focus on characters playing out personal adventures within a larger speculative and moral space. The film continued in this tradition, which was so immanent in the novel. The dialogue was smart, but not cumbersome, and no over-the-top drama was forced upon the story to make it marketable. Even the high-minded themes... fratricide in pursuit of kingship, the struggle to fit a role where you don't feel at home... were rendered personal and sympathetic. Thus, the actual fantasy drama, with its requisite love, evil, and violence, was palatable, even as a normal-length movie.

Thus, a successful experiment. Neil Gaiman wins round one.

The next round is going to be Beowulf, for which Gaiman wrote the screenplay, and it'll be more tricky. The story of Beowulf is difficult to adapt, because it's such an historical landmark in literature. It's a tale rooted in poetic language and a lost culture, so the acceptance rate for a visualization is going to be low. Both Beowulf and Grendel are such icons that any depiction of them may strike an audience as anti-climactic.

I was thoroughly skeptical when I saw the trailer, but I've gained some enthusiasm. I think that casting Angelina Jolie as Grendel's mother is an excellent decision, and it shows Gaiman's skill in handling heavy material. He uses his power as a storyteller, and he refashions a few specific ideas in order to make it his own, turning Grendel's mother temporarily from a rampaging beast into a beautiful temptress. This is something that Peter Jackson never really did with Lord of the Rings -- his Lord of the Rings was obsessively oriented around reproducing Tolkien's vision as faithfully as possible. He did an amazing job. I think the story of Beowulf is so big, however, that Gaiman can never hope to do what Jackson did with Middle-Earth. Instead, he has to do what he's already started to do: he has to personalize the story, and in a sense, distance himself from it.

Despite my best intentions, I am in fact looking forward to Beowulf. Gaiman is a powerful force, a champion of literature in both its historical and its emergent incarnations. He's already proven that his storytelling skills work across media... now I want to see what he can do with Beowulf, an almost impossible adaptation.

By the way, for the other brilliant reconstruction of the Beowulf myth, read Gardner's Grendel. It's quite an experience.

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Sunday, August 05, 2007

The Simpsons Movie: a film and a history

The Simpsons Movie was worth my time and money, and I recommend you all see it... you can find all that stuff in my review of the film over on BlogCritics. Here on Benefit Of The Doubt, I'm going to give you a little more developed, less opinionated view of the film, and how it relates to what has become a legacy of FOX and Matt Groening.

I loved the movie, and I have to say, it wasn't because it was ground-breaking. That's a positive spin on a hard truth, which is sort of what this blog is about: looking at media artifacts in terms of what they did well, and what they claim to do. The Simpsons Movie never really claimed to be revolutionary, and thankfully so; if anything, it came across as reminiscence, albeit some of the most entertaining reminiscence this cycle.

If you thought too hard, you might have been a little annoyed by some of the derivation the movie leaned on. In particular, none of the conflicts were anything new... Marge has spent a number of episodes resolving her issues with her marriage to Homer (like 7F20 and 7G11), and Bart has spent a number of episodes struggling against Homer's bad parenting (like 9F12). Lisa's unlikely romance was taken from a cluster of episodes, as well, down to the fact that her potential boyfriend has a cool UK accent (as per episode 2F15).

Whether or not to expect a fresh plot is up to the viewer, and for most, the recycling game won't wreck the film. Those who are looking for some emotional satisfaction will find a dramatic rise and fall in the movie, even if it's on a track they've traveled before. These conflicts are just the first of a few ways in which The Simpsons Movie was a retrospective on the series.

The second, and most salient, form of nostalgia inherent in The Simpsons Movie was the range of humor the writers tapped. There are fundamentally different styles of humor characteristic of every Simpsons era... the first season was rude slapstick and awkward anecdotes, mostly in the context of the characters' everyday lives as a one-dimensional dysfunctional family. The heyday of the Simpsons, seasons two or three through eight or nine, were centered around constant clever lines, observations, and breakdowns in expectation, delivered with perfect pacing. These episodes were the marathon of characterization that have delivered a fully-formed family and community to the viewers. After these golden years, the Simpsons began slipping into ridiculous antics and non-sequitors, only a few of which still had the wit of the earlier stretch.

The Simpsons Movie managed to tap almost every style of humor described above, and it made them all work in their unique ways. From goofy politics (a depiction of a new President, or the gay cops a la episode 4F11) to absurd, repetitive slapstick (the familiar Wrecking Ball scene) to brilliant revelations of character and relationship (virtually every line written for Grandpa and Mr. Burns), we can find examples of humor from every age of our favorite animated series. As I mentioned in my review, this kind of reference wasn't a drawback or an annoyance... it was a prompt to set our minds wandering over a whole history of awesome Simpsons memories.

There's one other element to the intense "nostalgia factor" engendered by The Simpsons Movie. This film, at the tail end of this franchise, generated some of the more interesting promotion I've seen in recent years, and definitely some of the most ubiquitous. From the 7-Elevens recreated as Kwik-E-Marts to the site Simpsonize Me to the endless barrage of commercials, billboards, and images on television, it seems we've been flooded with images of Groening's brainchild baby. You might see this as tragically obnoxious, an insult to the series. But (with Dom's help, I must admit) I've gotten past this.

After all, there was once a time when The Simpsons had to be on EVERYTHING, from t-shirts to cereal boxes to candy bars. Viewers probably remember this time well, and without a hint of disapproval. After all, we thought those shirts were FUNNY, dammit. But nature took its course: along with the decline in viewership, there was a steady decline in ubiquitous merchandising in recent years. If you were a fan of the show, I don't think you rejoiced to see it all disappear... you may have even started to miss it. And now, the movie has brought back that shameless saturation of Simpsons stuff. This is what it was like in '96... everywhere you looked, that recognizable family of silhouettes. It makes me proud to remember the good ol' days.

And that recollection is what makes The Simpsons Movie so strong... it's a window into a beautiful history of smart humor and adventurous writing, a tribute to a permanent fixture in American consciousness. As a retrospective, a mirror and a map of the series and its philosophy, this movie is a resounding success. In a way, it makes me want to get back into the series.

And in a way, I guess, it makes me want the series to end.

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Tuesday, July 31, 2007

Sublime and Unstable in Danny Boyle's Sunshine

This is a riff on a review I posted a week or two ago on BlogCritics. I'm going to cut some of the review fat and elaborate on the philosophical theme a little. Be warned... there are no explicit spoilers, but I've been fairly liberal in alluding to plot points.

Danny Boyle's current film, running on a lower profile than some of his previous work, is a sci-fi thriller called Sunshine. Like Boyle's other films, like Trainspotting and 28 Days Later, Sunshine is about a traumatic experience that taxes both the mind and the body. The Earth is at the mercy of a dying galaxy, and a small crew of a ship called the Icarus II is charged with piloting an apocalyptic bomb into the sun in order to restart its fusion mechanisms.

Boyle flaunts his influences. At times, the film seems like a remake of 2001: A Space Odyssey, especially during the first half, when the imagery is dominated by slow, balletic interstellar maneuvers and stunning lights and colors. This half of the film is also when the psychological elements are most developed, and it’s this first half that audiences should remember most fondly. This also may be when Boyle seems most an artist: the visuals are unique, sublime, and engaging, and the film looks like it might develop as a ghostly portrait of a crew, rather than as a horror sci-fi scramble.

After the first hour, there’s a key change in tone and pace, and Sunshine becomes less about psychological balance and nuance and more about tension and claustrophobia. The key scene, where the transition takes place, is the crew’s exploration of another ship, the Icarus I, and this scene is punctuated by one of the most ruthless little cinematic tricks available to the filmmaker (a trick popularized by Tyler Durden in Fight Club). This tense, ghostly stretch is where the film breaks down into certain accepted horror conventions.

Reviewers reacted both positively and negatively to this shift. Certain horror aficionados simply didn't find it stimulating enough, and others saw it as eccentric and indecisive. However, as I turn my thoughts back to the film, I can see that it was a whole structure, designed with a creative vision behind it. And I think this vision is centered around a traditional philosophical concept in art called the sublime (also addressed in detail on Wikipedia).

The sublime, according to traditional aesthetic philosophy, is the pleasure derived from regarding nature and not being able to fully understand or assimilate it... the pleasure of being overwhelmed. The better-known philosophers differentiated this sharply from beauty, which could be represented and appreciated by human faculties (i.e. a painting could be beautiful, but it could not be sublime). The sublime is linked with an almost masochistic pleasure, because it usually goes hand-in-hand with a degree of danger, or lurking fear of the unknowable.

For the first half of Sunshine, the sublime was certainly a theme. The characters were reaching toward the sun, intellectually and sometimes physically, and it was almost within their grasp. The earliest deaths in the film are the result of the astronauts letting the beauty of the sun overtake them. They are all overwhelmed by it... it undercuts their powers of reason and invades their dreams.

The first half of Sunshine is a distillation of sublime reflections... it's taken its cues from Kubrick's masterpiece, and it's turned them outward, so the cold, dispirited emptiness of the characters in 2001 is replaced with the hopeful sadness and resignation of the crew of the Icarus II. However, this tone changes dramatically after the crew visits the Icarus I. At this point, the film's psychology shifts from disconnected reflection on nature to the sliding terror of a mission going out of control. The Icarus I seems to represent the danger of losing yourself in your reverence.

If the change in pacing and atmosphere aren't enough, we're introduced to a character who has most certainly slid from veneration into obsession, inhumanity, and madness. Okay, so he isn't developed as a character, so much. Rather, he sweeps through the second half of the film as a sermonizing force of nature, an obstacle that the crew has to deal with to complete their mission. He's hardly even shown on screen, except shrouded in low-lit film grain or obscured in shaky camera motion blur. In this sense, it's not quite a horror film, because the horrifying figure is never shown... he stays a figment, an embodiment of the desperate gravity of the situation.

Ultimately, I think it's the deaths in Sunshine that bring out this theme, and bring unity to the whole thing. The first and last deaths are sad, but they're also celebrations, as characters stand before the overwhelming power of nature and let it snuff them out. It's worth noting that almost all the deaths are either the characters burning up, or freezing to death, either under the sun's gaze or in its absence. The film is poised on the edge between beauty and terror... an edge represented by the sublime in all its philosophical incarnations.

And Danny Boyle makes a noble effort to approach this unapproachable ideal, in all its metaphysical impossibility.

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Saturday, June 02, 2007

Pirates of the Carribean III: Gore goes Lynch

So a new Pirates movie has hit, and in the spirit of my previous in-depth analysis, I thought I'd come to this one with some critical observations, as well. I was struck by... I don't know, by the sort of indescribable character of this movie. Try to describe the plot. You can't. Try to describe the themes or the core relationships. You can't. It was sort of overwhelming.

Obviously this has caused a wide array of critical reactions. Richard Schickel gives the film a reasonable characterization, although he didn't seem entertained by his findings: "They're everywhere, these not-so-merry miscreants — in Singapore, in Antarctica, on a desert island, in a secret pirate cove, riding mid-ocean waterfalls (very odd, that bit), exchanging broadsides while being whirled about in a maelstrom. It is very exhausting, and it makes no sense whatsoever." Here you have a good idea of the impression people got from At Worlds End... strange and incoherent, engaging in its eccentricity, but generally unfathomable.

There's something weird that shows up in these reviews, though... when they reject the movie for its strangeness, these reviewers also snark cynically at the public approval the film is bound to receive. Schickel ends his review by suggesting that "some close variant" of his Pirates III criticism "could be written week-in, week-out every summer movie season." Similarly, and even more cynically, Frank Swietek of ONE GUY'S OPINION says Pirates III "will doubtless repeat the inexplicable boxoffice success of its predecessor—testimony to the lemming-like proclivity of today’s audiences not only to rush to even the worst retreads but in some cases to do so repeatedly." Damn! Such contempt!

But what are we really critiquing here? Seriously... was it too confusing for the critics? In the work of some filmmakers, we see ambiguity and lack of resolution as assets. In the case of a Disney movie, have we no option but to recast them as "confusion" and "lack of focus" and to reject them as failures? Critics need to work out their demands... you can't judge a movie negatively for being weird, incoherent, and dense, and at the same time, criticize it for being another piece of meaningless Hollywood trilogy fluff.

Deep in the writhing mass of special effects and half-realized on-screen relationships, there was something really fascinating going on in Pirates III. It was Gore Verbinsky's cinema freak-out, a desperate, unbridled flash of filmmaking, something... how do I put it...

Lynchian?

Yeah, David Lynch. Anyone who attacks this movie as being too weird or incoherent can go chew on that name for a while. Mulholland Dr. was a tweaky roller-coaster of a film, and it shared a lot of creative and stylistic techniques with Pirates III: unexplained reappearances of characters, strained and shifting loyalties and relationships, and recurrent motifs that were hard to pin down to a particular significance.

There are a few specific elements that made me think of Mulholland Drive as I was watching Pirates of the Carribean: At World's End.

First, Jack Sparrow's on-screen delerium was very Lynchian. He spent whole chunks of the movie interacting with himself, and frequently murdering other versions of himself. Two of them were little shoulder-mounted Jacks, like the old couple in Mulholland Drive who were shrunk to the size of a rodent. Others were alternate-reality versions, Jack Sparrows that laid eggs, Jacks that had been assimilated by the Flying Dutchman, Jacks who were into bestiality. There was no good reason for this tendency... just a lingering postmodern sense of the surreal and absurd, giving us reason to ask: just whose head are we wandering around in here?

Second, the recurrent theme of the crabs was like something from David Lynch. Mulholand Drive also had a few themes that kept coming back into the narrative, like the little box with the key, and these frequently had no clear symbolic significance or obvious associations. There are a number of ways they could fit into the narrative... they could represent something abstract, like deliverance, or they could represent the call of the sea to Jack. They seemed to be metamorphic presences, turning into objects and people and disappearing back into the environment again. They were never capitalized on or made clear... they just showed up and established their surreal presence, and then vanished again.

The mad, forgetful Bootstrap Bill was another strange, surrealist character figure, particularly in the scene were Elizabeth finds him on the Dutchman. He's pathetic and imprisoned in his own uncertainty, caught between mindless loyalty to Davey and futile, misguided hope in his son. Being part of the ship has made him tragic and amnesiac, able to repeat a conversaion as if he's having it for the first time, and it establishes his character as a unique, unpredictable force, both emotionally and narratively. In this sense, he shares a kinship with Mulholland Dr.'s Diane Selwyn, who first appears as a distraught, disturbed, and emotionally crippled actress at a low-point in her career.

There's also the sick anatomy stuff that keeps kicking us gently in the face. The scene where Jack's doppelganger licks his own brain is priceless. The death-by-tentacle lobotomy is pretty brilliant, too. These are the signature scenes of a filmmaker who REALLY wants our attention.

I'm not going to sit here and say I liked Pirates III because it was, like a Lynch Film, a profound, avant-garde piece of art cinema or a masterpiece of surrealist post-modern narrative. But it did share something with Lynch: it was an explosive, ecstatic act of filmmaking, almost childlike in its lack of inhibition.

This is the maelstrom... take it as it is: a mad cinema freakout that none of us could have expected from Gore Verbinsky, hard to follow, but insanely engaging on a dramatic and aesthetic level. Don't hold back, Gore. I'm right behind you.

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Sunday, April 15, 2007

Grindhouse: More needle, more red

Okay, so in this last post, I discussed two musical acts, Samiam and The Go! Team, simulating lo-fi recording quality to various effects in recent albums. Well, I went and saw Grindhouse not too long ago, and guess what? It's related!

Grindhouse is a ton of mindless fun if you need something fast-paced and laughable to get you through a boring evening. If you want a review whose tone parallels the movie, check this one out. If you don't like the review, there's a good chance you won't like the double-feature. As for me, I liked them both. And for those who took an interest, Rodriguez is apparently making the Machete film whose mock-trailer appeared before Planet Terror. The awesomeness is propagating.

On to the (I guess) point of the post, though. To make this kitschy reference-fest really work, both Tarantino and Rodriguez had to emulate some old stylistic quirks that filmmakers haven't had to deal with in a long time. Pretty much all of Planet Terror was treated with film grain and strange color shifts, and Death Proof started out with a lot of strange cuts, bad editing, and sloppy production. Again, we're talking about the same stuff as we saw in The Go! Team and Samiam... the intentional emulation of production issues for the sake of a tone, stylization, or conceptual treatment.

A friend mentioned to me that Tarantino's editing flubs were less consistent than Rodriguez's. At first, Death Proof seemed to be a real editing mess, with certain scenes cut awkwardly or repeated. However, as it went on, it became fairly clean and well-produced, right up until the end when there was a five-minute beat down taken directly from one of my own 8-year old video game fantasies. Rodqiguez's color shifts and film grain were more consistent, applied throughout the whole movie. This could be construed as a couple points in favor of Rodriguez's style, and against Tarantino's.

But when I think back on it, the consistency and intensity of Rodriguez's treatment made it seem profoundly intentional, even to the point of being artificial. In this sense, because it was so evenly lo-fi, Planet Terror was thoroughly kitsch. Tarantino's bad editing, because it only intervened at a few key moments in the film, felt more cohesive and more believable. It's almost inconceivable that Rodriguez shot on really crappy film and that all his color shifts were natural and authentic. On the other hand, I could really believe Tarantino's editing screw-ups occurred because he didn't bother cleaning up the rough cut of his footage.

So according to my reading, Rodriguez's lo-fi was kitsch (a.k.a. reference, homage, in-joke). Tarantino's was a genuine aesthetic (i.e. a creative element, a theme).

We can look at the previous discussion in this light, too... Samiam's lo-fi could have been, and probably WAS, the result of a careful discussion and an authentically lo-fi recording session. The muddy sound was an aesthetic. The Go! Team's cracks and pops were more of a device, conspicuously left in the carefully remixed and reproduced music, to give homage, and as such, they were unnaturally conspicuous. For Samiam, lo-fi was a concept. For The Go! Team, it was a stylization.

Concept versus style, aesthetic versus homage... I'm such a goddamn graphic design nerd.

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Wednesday, February 07, 2007

The Marine versus The Rundown: It pays to recycle

Okay, remember this post, way back in the day? Well, I finally saw the second of the two movies to which it referred, John Cena's The Marine. At least, I think I saw two movies.

Okay, I'm going to start by saying this: it's not my intention to make fun of these movies for being similar, or to make snarky comments about how they were, like, TOTALLY the same movie, or Cena couldn't do better than The Rock so he did the same damn thing, or anything like that. My point is to look at my experience as a movie-watcher, and to ask myself: why can't I see The Marine as anything but a watered-down version of The Rundown? Will I ever be able to get over that?

Bottom line, though: there are dozens of minor cosmetic similarities. Let me list them.
  1. The obvious similarity: both are action movies whose lead roles are beefy, violent, exiled mavericks, played by dirty WWE champions in tight shirts.
  2. Both shot in jungle-like tropical settings, involving a lot of traipsing through the woods.
  3. Both include a fight scene where somebody gets smashed in the head with a plank that's burning at the end.
  4. Both include a vehicle flying off a cliff and landing in a pool of water while its passengers plummet down same cliff, miraculously escaping said vehicle and surviving.
  5. Both include dialouge where two options ("Option A... Option B") are explicitly outlined.
  6. Both use a specific close-up, slow-motion graphical technique: in The Marine, this only happens once, at the beginning, when the shell from the shotgun flies through the air. In The Rundown, it happens all throughout the final firefight scene.
  7. Both climax with a slow-motion shot of the hero moving slowly away from a huge explosion.
  8. Both include the line "Why so angry?!?" yelled by a nerd to the beefy main character who's subduing him.
Am I noticing these because I was looking for them? Maybe; after all, The Rundown was one of my favorite action movies ever, and it was hard not to make some comparisons. Still, it's hard for that psychological excuse to explain the almost identical lines of dialogue. Was it the same writers? No! Check the IMDB names, and nobody is repeated who's in charge of anything substantial... unless you count Vince McMahon, who's mainly listed because he manages the wrestlers.

Was it a pure case of a rip-off, intentional or unintentional? I'll wager that a lot of people in charge of The Marine had already seen The Rundown, maybe even recently... did they decide to recycle the same techniques in another ridiculous, even less successful action movie? Did they write "Cena hits henchman with burning plank," and think, WOW! THAT'S THE BEST IDEA EVER, not realizing that it surfaced from their subconscious mind?

Or was it what Umberto Eco calls "riding the same cultural wave"? Maybe the cultural influence doesn't just affect our general ideas about style and entertainment... maybe, somewhere in the collective unconscious, there's a voice saying, "WHY SO ANGRY?" to all of us, and maybe these WWE-based writers are just especially attuned to it. Maybe our media culture feeds us EVERYTHING, right down to the dialogue we write, and ends up sneaking the same lines and visual effects into unrelated movies, just because they both sprang up in the same cinematic/narrative era.

That's the coolest conclusion I could come up with. Here's my ultimate advice: if you see The Marine, make sure you also see The Rundown. The Marine is a good action movie, worth a weekend evening, but it couldn't compete with The Rundown, and I hope it wasn't trying.

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Saturday, January 27, 2007

Children of Men - Dipping a Finger Into Reality

I frankly don’t understand a lot of the negative reaction to Children of Men. I mean, it didn’t get all that much openly negative reaction - it has a 90% on Rotten Tomatoes - but a significant number of the positive reviews are laced with vague caveats, and I can’t understand what criticisms they’re trying to level. I saw the film, and I found it almost flawless, provided it’s taken on its own terms. A lot of these reviews were looking for something extra that they’re used to finding in movies.

The most obvious, and (in my opinion) the silliest, of these is the case of blogger violet., who was clearly looking for an opportunity to watch the book. Her instrumental sentence is, "So many things wrong, so many things missed. It could have been a great film, having had such rich material to work with.”

So you missed the in-depth reflections that the book brought to the story, in a one-and-a-half hour film, produced with a no-bullshit aesthetic that made its point by refusing to lean on cinematic clichés like flashbacks and contrived dialogue? I’m happy that most bloggers aren’t filmmakers.

A little more confusing is an opinion like James Berardinelli’s, on Reelviews. To James’ credit, he gave the movie a pretty good score (three out of four) and he didn’t fall into the same trap that violet. fell into; he makes it clear that he can distance the cinematic version from the book version, and that he appreciates it for what it is: “The script underwent several revisions, and each one took it further from the source material. This isn't necessarily a bad thing.”

Berardinelli goes on to mention a number of the features that made Children of Men so impressive: the frank, unflinching portrayal of violence, the unbelievable camera work, and the themes of moral ambiguity. So why does he give the film three stars, instead of four? He never actually explains this decision. In his last paragraph, he suggests that he wanted less action and more reflection (“Stripped bare, this is essentially a chase movie”), but when, in the last sentence, he calls it “imperfect,” I don’t really understand what he's talking about.

As for me, I’m going to discuss this film on its strong points. I concur, it wasn’t exactly meditative, and the character backgrounds were just there to frame the central “escape from LA”-style storyline, but these weren’t accidental oversights — they were smart stylistic decisions. The film clearly focused its energies on the escape from London, which was the central action of the plot, and the accompanying atmosphere of repression, desperation, and social cynicism. In this regard, it was an absolute triumph.

The camera work might be the deciding factor that made Children of Men one of the best, most suspenseful films of the decade, even though it wasn’t classed specifically as an action film. Most on-screen editing these days is made up of quick cuts with no more than ten seconds between them. Emmanuel Lubezki, director Alphonso Cuarón’s cinematographer, kept his camera running for significant lengths of time, from thirty seconds to as long as five minutes, even through high-intensity action sequences. Most film students are discouraged from using lengthy shots, because they can get boring (thirty seconds of a medium shot during a conversation — who would ever want to watch that?) but Cuarón and Lubezki keep it interesting by creating long sequences of hand-held shots, approaching the subject, withdrawing, panning, following, and generally keeping up with the actors.

This isn’t just a minor stylistic detail — the camera work ends up creating the sensation that informs the whole movie. In effect, the unbroken shots mimic the perspective of a live observer, someone who can’t arbitrarily change position, and who’s so transfixed by the action that they can’t look away. Other films' quick cuts and sequences of shots are stimulating in themselves, but they distance us from the actual action going on on-screen. The camera work in Children of Men, by contrast, was so immersive that I felt uneasy during the high-intensity scenes. Most broad generalizations are complete exaggerations, but in this case, I’m being absolutely sincere when I say I’ve never seen a movie that made me feel so personally, physically in danger as I did during Children of Men.

This camera work was part of a whole package that emphasized the plausibility of such a bleak future. Flawless environments and stark, straightforward performances added to the realism of this dystopia — a place much more immediate and tangible than the futures of Mad Max or V for Vendetta. This cinéma vérité philosophy extends to the plot, as well, and that left some of the critics disappointed with the story: in some reviews, it’s been called simplistic, predictable, and flat.

However, again, the straightforward plot wasn’t due to neglect on the part of the filmmakers. The writing and plotting of Cuarón’s film is parallel to its cinematic style, unadorned and intuitive. We all might like to see our lives in terms of destiny and higher consciousness, but in the real world, things are either predictable, or they’re entirely random. The events in Children of Men reflected this reality, which isn’t governed by any preordained orderliness. Decisions of the characters had to be reactive and spontaneous; their escape had to be desperate and unplanned, and characters who influenced this destiny (like Jasper, Syd, and Marichka) had to do it at a moment’s notice, because they were faced with a situation that they had to figure out how to deal with.

If you were looking for a review, here it is: you should go see Children of Men. If you have any appetite for thoughtful, confrontational filmmaking, it will leave you shaken and thoroughly impressed. In terms of a broader critical perspective, I’d like to suggest that Children of Men is an ideal model for new filmmakers who are looking for a way to negotiate narrative and stylistic convention with brute-force realism. Cuarón continues to be a director to watch for in the world of cinema.

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Saturday, January 13, 2007

Pan's Labyrinth: del Toro, Cronenberg, violence and reality

I'm only really familiar with the big-budget, low-brainwave subset of Guillermo Del Toro's work, like Hellboy and Blade, so I was pretty shocked by the beautiful, challenging ideas presented in Pan's Labyrinth, his praise-winning film currently in the theaters. I was expecting a dark fairy-tale, something like The Dark Crystal or The Neverending Story... hells no. Pan's Labyrinth is a visceral political horror movie with a fairy tale theme. It hit an alarming minor note in me, vibrating between beautiful and nauseating, partly because I don't watch many horror movies.

And for the same reason, I'm prompted to ask: why do we watch things like this? In particular, the mutilation themes, the torture, the facial trauma... is it truly the product of a desensitized, obsessive society? Is this what it takes to entertain us?

I'm not willing to go that far, or sound that much like an old academic curmudgeon. As much as it gives a shock to our systems and keeps us engaged, movie violence isn't just a plea for attention... in the hands of the best directors, it's also part of the statement. This doesn't justify depravity, hatred, or misbehavior, but it puts the whole arrangement - the artistic vision and the entertainment value - into perspective, bringing meaning to the pure spectacle.

Take, foremost, the work of David Cronenberg, another horror director. The gruesome scenes in Pan's Labyrinth (especially the torture and the facial mutilation) reminded me of the visuals in Cronenberg's work, and as a director whose work has come under criticism (in every sense of the word), Cronenberg serves as a meaningful point of departure for a discussion of meaning. For a head start on this blog entry, read Cronenberg's Wikipedia entry.

The Wikipeople call Cronenberg's work "body horror," which makes a lot of sense. Across a whole variety of genres, his films show sudden, jarring scenes of bodily mutilation and the sickening effects of the violence he portrays. This stuff is NOT to make people excited... it's to bring a sense of immediate, visceral reality to the violence that's rendered nonthreatening in so much of cinema. In most action movies, gunfights end with an extra lying on the ground with a red spot on his/her shirt. In A History of Violence, the gunfights end in shattered faces and trauma-induced seizures. It's not just target practice.

As the criticism suggests, Cronenberg is dealing with real themes here, in particular the themes of penetration, invasion, and the psychological issues of physical integrity. His visuals remind us that physical violence is painful and disturbing, and that we don't want to get caught on either end of a gun (whether to have our heads blown up, or to become part of the weapons we wield). Is this desensitizing, or is it, in a sense, resensitizing in a society where the violence of physical trauma is packaged for general consumption?

Pan's Labyrinth is dealing with a cross-section of the same themes - the psychological implications of torture, violence, birth, and escapism - and if we look at Cronenberg as a director who shows the reality of horror, then del Toro is a director who has shown us the horror of reality. In Pan's Labyrinth, there's a Cronenbergian depiction of violence, but it's placed in contrast with a strange, physically indeterminate fantasy world where Ofelia goes to fulfill her personal destiny.

It's striking, in fact, that a majority of the violence in Pan's Labyrinth takes place in the real world, rather than in the fairy-tale world where the faun dominates. The notable exception is the Pale Man, who Guillermo says represents the violence of faceless institutions like the church. But where the alternate dimension includes faeries, bugs, giant reversible frogs, and a shuffling mythological creature, the "real" world is chock-full of torture, obstetric complications, and execution by shooting (at least four) and stabbing (one, very viciously, and one unsuccessfully).

Why do we watch this shit? And why, in general, is death and brutality such an important part of the fairy-tale mindset?

If we're to take del Toro's own ideas at face value, and perhaps extend them a little further, then we start to see: it's to show that there's a world of real, intense, and unbearable violence (as per Cronenberg), and that in this world, innocence may be impossible, but it's the only virtue worth preserving.

For some more interesting information on Guillermo del Toro, check out this explanation of his themes, and this review of Pan's Labyrinth by Christianity Today.

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Sunday, January 07, 2007

Casino Royale II: Special Face Cards

I love it when rhetorical devices sneak into big-budget Hollywood films. We've all seen in-depth analysis of art films and classic literature, so we're not surprised to hear about coded complexities of space and gender and difference in Madame Bovary, or whatever (insert literary tropes and important modernist novel as necessary). But we rarely expect to find such coded themes and subtle structural devices in Hollywood blockbusters, so a lot of people stop searching.

But there are a few reasons for us to keep looking. First, Hollywood is smarter than we give it credit for. When you start paying attention to directors' names, you realize that sometimes the people making popcorn flicks (i.e. Hellboy, Blade) are the same people making the psychological mind-benders (Cronos, Pan's Labyrinth). Second, when we manage to find the rhetorical devices in our favorite B-movies, it makes the movies that much more enjoyable. A lot of the pleasure we take in repeated movie-watching is due to expectation and recognition, and the more we have to connect, recognize, look for, and think about, the more it makes sense to keep watching the films and making the connections. Third, finding the smart subtexts in badass films makes us feel smarter, and it vindicates our watching cheesy cinema, even if we're in graduate programs that expect us to spend all our time watching political documentaries and Mulholland Dr.

The new Bond film, Casino Royale, is a sick movie, no doubt, but there's something more there than free-running and hot dialogue (She: "I don't think I'm cruel enough for that." Bond: "Maybe you're just out of practice.") If you try to connect coincidences, you start discovering the subliminal construction of the film, the way it links its characters and its plot to its premise and structure. I'll give you an example, and I'll mention a few other places where you could look for a deeper coded meaning in this film.

WARNING: SPOILERS MAY FOLLOW.

I started figuring this out when I noticed that there were two guys with eye-problems. For the first half of the film, Bond is dealing with Le Chiffre, a slick card-counting gambler who always wears black. He happens to have a glandular problem with his left eye, so it's bleached white, and (get this shit) it cries blood. Later: Bond and Vesper are tailed by a man with an eye-patch, whose name (according to my research) is Gettler. This has actually generated some confusion... a lot of people get these two villains mixed up, assuming Le Chiffre didn't die, but rather returned as Gettler to reclaim the money.

But the oracular issues aren't just part of a random preoccupation Ian Fleming had when he wrote this novel. In a deck of playing cards, there are two Jacks whose faces are in full profile, so you can only see one eye. There two characters represent the two one-eyed jacks in a deck of cards. I'd even go so far as to conjecture that Le Chiffre represents the Jack of Hearts, because of his association with blood. That would leave Gettler as the Jack of Spades.

This could have been a coincidence. It's an unlikely one, but it could have been a random stylistic decision that I'm reading too deeply. But if I can trace it even further, and it turns out to be even more elaborate, it becomes more likely that it's an ingtentional embedded semiotic code (as per classic paranoid schizophrenic logic). So as soon as I recognized the presence of the one-eyed jacks, I started watching for one more special face card that's present in playing card decks: the Suicide King.

And there, before my eyes, Vesper Lynd, Bond's true love (the hearts theme) locks herself into a sinking elevator chamber (the suicide theme) while wearing a red dress (just in case it wasn't clear enough). Don't let the gender inversion fool you... the coding is clear. The three most common special face cards appear in Casino Royale, clear as day, thus informing a semiotic understanding of the characters. There's never any attention drawn to it, but when you start to look, it's almost unmistakable. And if we can find this theme, embedded so cleverly in the design of the narrative, who knows what else we could find?

I'll give some more ideas for future analysis. If anybody has theories, let me know; I might follow up on some of these myself, if I get a bunch of extra free time.

  1. What cards might other characters represent? Is Bond an ace and/or a Joker? Is M one of the queens? Are there any other parallels, clearly evidenced, that I'm overlooking?
  2. What's the role of luck and/or the bluff in Bond's political actions? If certain characters resemble certain cards, is it possible (or rewarding) to see this whole movie as a macrocosmic poker game?
  3. This is based on Flemming's first Bond novel... do the relationships with Vesper and Solange establish the dynamic that informs the rest of Bond's doomed loves? Is the rest of his life dictated by the relationship, established in this book, between love, betrayal, and abandonment?
  4. When did Vesper decide to betray Bond? This isn't so much a thematic interest as something that just wasn't clear to me - was she always an agent of Mr. White, helping influence the poker game and playing both sides? Or was she truly devoted to the treasury until Le Chiffre's tortue scene, when she made the deal with Mr. White in order to same Bond?
  5. As a sub-question to the above: What were the implications of Vesper's betrayal? Did she betray Bond, or did she save him, and how can both be true at the same time? Is there evidence of a fatal love triangle between Vesper, Bond, and the political institutions that they serve?
This has been a long and enjoyable entry to write... as I reflect further on Casino Royale, I find I like it more and more... it was surprisingly well-endowed with complexities and ambiguities, and like any really good movie, it rewards further analysis and examination. Art meets action, my friends - it's the future of a franchise and the future of a medium.

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